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Hey guys, here is an art dump on a project I worked on as a world artist. Most of these are beauty shots worked on by the entire worlds team. For those curious as to what I did, my work consisted of a lot of the large hero assets or center pieces you see in the photos. The giant mushroom house, the mechanical space robot drill, the fountain, the tombstone plaza and so forth. I had the pleasure to work with an amazing and talented team at EA popcap.

As a world artist, you are tasked to do a multitude of tasks. This includes concept art, 3D modeling, texturing, and basic animation of assets in engine. Other more technical tasks include providing collision, enlighten, LOD, occluder and raycast to each asset. We also created destruction states, clusters and VFX particles for a select variety of props.

In this objective of the map, I created the tombstone and the majority of the plaza. This includes the floor, foundation, entrances, giant tomstone, side pillars, gate and so forth. It was then grouped into a prefab.

In this objective of the map, I created the tombstone and the majority of the plaza. This includes the floor, foundation, entrances, giant tomstone, side pillars, gate and so forth. It was then grouped into a prefab.

One of the assets in the earlier parts of the level. The asset I was tasked with was the fountain.

One of the assets in the earlier parts of the level. The asset I was tasked with was the fountain.

The asset I worked on here is the mushroom house and the gift shop on the side. This includes the interior foundation.

The asset I worked on here is the mushroom house and the gift shop on the side. This includes the interior foundation.

The asset I was in charge of for this shot is the hero asset in the middle. The space drill.

The asset I was in charge of for this shot is the hero asset in the middle. The space drill.

Here I worked on the spawn point of the plants. The space trailer

Here I worked on the spawn point of the plants. The space trailer

It is a little difficult to pinpoint as this is made by various assets I created and placed together. But I built the head office by making a variety of rocks and metal foundations. I then exported into the engine and placed the assets into position.

It is a little difficult to pinpoint as this is made by various assets I created and placed together. But I built the head office by making a variety of rocks and metal foundations. I then exported into the engine and placed the assets into position.