Hey guys, here is an art dump on a project I worked on as a world artist. Most of these are beauty shots worked on by the entire worlds team. For those curious as to what I did, my work consisted of a lot of the large hero assets or center pieces you see in the photos. The giant mushroom house, the mechanical space robot drill, the fountain, the tombstone plaza and so forth. I had the pleasure to work with an amazing and talented team at EA popcap.
As a world artist, you are tasked to do a multitude of tasks. This includes concept art, 3D modeling, texturing, and basic animation of assets in engine. Other more technical tasks include providing collision, enlighten, LOD, occluder and raycast to each asset. We also created destruction states, clusters and VFX particles for a select variety of props.