- Comprehensive knowledge over 3D modeling and strong understanding of UV mapping, texturing, procedurals, lighting and rendering.
- Adaptable, organized, and independent with strong time management, problem solving and interpersonal skills. Experience gained through working in a production environment. Was able to network and troubleshoot problems with coworkers.
- Self-motivated, efficient, and maintains high values of ownership on projects.
- Proven ability to take initiatives and meet deadlines in a tight and demanding environment.
- Assist Modeling Supervisor with mentoring modelers as needed
- participate in client and daily meetings with supervisors from different departments to put out fires and bring up potential blockers related to assets
- Do model checks for assets provided by junior and senior artists and provide notes
- provide weekly reports on the team to supervisor concerning the type of assistance and inquiries given
- Interpret and implement feedback from directors and supervisors in a timely and qualitatively way
- Work and communicate with the rigging team to ensure assets are built to achieve the intended animation requirements for blendshapes and deformation
Meet production deadlines and maintain regular communication with the production team
- Balance aesthetic standards and technical requirements to create quality models
- Uphold the art direction defined by the Art Director
- Interpret and implement notes and feedback from directors and supervisors in a timely and qualitative manner
- Communicate with seniors and leads on concerns ahead of time
- Assist with mentoring junior modelers as needed
- Meet production deadlines and maintain regular communication with the production team
- Carry out duties in a professional and positive manner
worked on:
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Blaze and the Monster Machine season 4-8
- Tasked to model, texture, sculpt, and set up game ready assets in Autodesk Maya, Unreal engine 4, Zbrush, and Photoshop
- Worked closely with engineers and Art lead on virtual reality technology
- Produced content suitable to the direction of the project through the supervision of the Art director
worked on:
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Unannounced project (IP)
- Tasked to model, texture and set up game ready assets of varying sizes in Autodesk Maya, Frostbite 3 engine, Photoshop and NDO2
- Worked closely with Art director, environment art leads, concept artists, and VFX department
- Optimization of assets, produce LOD’s with independent collision, raycast, occluder, and enlighten mesh
- Design and concept assets that are suitable to the themes of the project Generate destruction states, clusters and provide vfx particles to assets
worked on:
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Plants vs. Zombies: Garden Warfare 2
- Gaining leadership of the team when lead is absent
- Works with Lead / Senior QC Artist to help organize and deliver assigned tasks
- Mentors junior artists
- Fostering efficiency and streamlining Maya essentials
- Deliver high quality shots in an effectively and timely manner
- Work closely with lead and supervisor on prioritizing tasks and breaking down a shot
- Proactively anticipate and troubleshoot issues concerning rotomation workflow
- Provide base assets for future projects
- Approval of shots and fixes from junior artists for delivery
- Go to person for the group
- Works along side Assistant Lead / Senior QC Artist to help organize and deliver assigned tasks
- puts out fires
- mentors junior artists
- Communicates with PC on status and progress
- Deliver high quality shots in a effectively timely manner
- provide PDF's for vendor feedback
- work as a team to deliver weekly quotas
worked on:
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Harry Potter and the Deathly Hallows: Part 2 (2011)
Ghost Rider: Spirit of Vengeance (2011)
Wrath of the Titans (2012)
Prometheus (2012)
The Amazing Spiderman (2012)
Iron Man 3 (2013)
Jack the Giant Slayer (2013)
Thor: The Dark World (2013)
300 Rise of An Empire (2014)
Captain America: The Winter Soldier (2014)
Godzilla (2014)
Maleficent (2014)